I have been so impressed with the fifth grade movie work this year. We haven't had enough time together, and I've had to rush them a lot, but many have chosen to come in early or during recess, and their hard work really shows. (Wish I could show some here, but a) didn't do permission slips and b) didn't have time for them to cite their image sources)
A couple more new things I tried this year (in addition to the new planning elements):
1) Incorporating real video with the zooming and panning of still images
Most video sharing sites are blocked at school, and it can be incredibly time-consuming to find the right bit of video within a longer clip, so I told students that all they had to do was write me a note or email requesting a particular kind of video clip (eg. someone making sushi, golden retrievers fetching, Ozzy Osbourne playing Crazy Train) and I would get it for them. This turned out, not surprisingly, to be a lot of work, but so worth it. It brought a whole new element into the project--both technically and artistically. It was too bad that only about 20% of kids opted to use video, but if everyone had I don't think I would have been able to collect it all.
This brings up the question of sustainability in designing a technology curriculum. I can't count on other teachers wanting to spend 8 hours a week at home doing prep work for a particular project, which makes the project not duplicatable at that level. If I want to share this work out in a way that others can try it, it also has to work without these elements. In this case I think it does, but I also thought the movies that mixed video and still images with voice-over were much more effective.
Here's the example I made for them. Some of the still images and the music are copyrighted, but I'm claiming fair use here:
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